But finally i've managed it to play through the entire game. So after much of reading about the syntax and the functions of the internal mapping system i ended up writing the whole configuration by myself, which was really frustrating at some point, because i had to test every mapping ingame to see if it works and if something is buggy (conflicts, wrong or simultanous inputs on the buttons that have layers etc.) - thats what i meant when i said hundrets of saves and resets. But why? I think it's just because of Dolphins mapping configurator on android that lacks of that possibility. Everytime when it came to the Android version, it was said that it isn't possible to do multiple layer Button mappings. But that didnt really help much, because the configurations you make that way won't work on android, due to different input plugins (xInput, Dinput and so on.) and the fact that android version always uses the "Touchscreen" as device in the mapping (took me quite a while to recognize this^^). I noticed that there were some users which asked about how to make multiple layer mappings, and read some posts on how to make something like this on the Dolphin Windows version. So i crawled through the forums and even read the gitHub documentation to get used to the mapping system of dolphin. So I decided to try making it by myself, inspired by some of the PC mappings i saw. ^^ But when I searched the forums and other platforms like YouTube and so on, for a mapping configuration that fits my needs AND has every function of the WiiMote working + useful mapped AND isn't buggy as hell AND that works with the android version of Dolphin (most important!!) i realized there was simply nothing around the web. Then it came to Skyward Sword, which seemed like a big dream of mine, to be able to play this awesome game wherever I go, without motion controls, and just with normal bluetooth controller inputs - Skyward Sword Portable if you want so. So i started to make use of this computing power, experimenting with several emulators and games and so on. The reason I made this is I got myself a new Smartphone in summer and was really impressed by the CPU and GPU power of it (sadly its the EU version of the Galaxy S21+ therefore just the Exinos chipset and not the more powerful Snapdragon - but still really impressive). Simply select Classic Controller as onscreen layout and there you go.
Therefore it even works with the onscreen Overlay Controls but i really don't reccommend that, because it would be a BIG PITA trying to to multi-input with onscreen controls - but its ok for testing purposes i think.
It makes use of the internal mapping system of dolphin, which is also used for the Touchscreen input. It is made for the android version of Dolphin and should be 100% compatible to most Bluetooth Gamepads available that have 12 Buttons (10 + 2 ControlStick buttons), a dpad and 2 analog Sticks (like Dualshocks, XBox controllers, and so on.). I now registered here to share this Control-Mapping for TLoZ SS I've made over hours and hours and hundrets of trial + error and tweaking game resets. You do such a brilliant job in making Dolphin better and better. Hi new to this forum (i was around here as silent reader for years ) so first of all i say hello and greetings from germany to the community, and speak out some really big ThankYou's to all to all of you guys from the dolphin dev team.